dc.contributor.author | Huenerfauth, Matt | en |
dc.contributor.author | Kacorri, Hernisa | en |
dc.date.accessioned | 2015-10-23T19:18:42Z | en |
dc.date.available | 2015-10-23T19:18:42Z | en |
dc.date.issued | 2015 | en |
dc.identifier.citation | Journal on Technology and Persons with Disabilities 3: 20-32. | en |
dc.identifier.issn | 2330-4219 | en |
dc.identifier.uri | http://hdl.handle.net/10211.3/151184 | en |
dc.description | 30th Annual International Technology and Persons with Disabilities Conference Scientific/Research Proceedings, San Diego, 2015 | en |
dc.description.abstract | Automatic synthesis of linguistically accurate and natural-looking American Sign Language (ASL) animations would make it easier to add ASL content to websites and media, thereby increasing information accessibility for many people who are deaf. Based on several years of studies, we identify best practices for conducting experimental evaluations of sign language animations with feedback from deaf and hard-of-hearing users. First, we describe our techniques for identifying and screening participants, and for controlling the experimental environment. Finally, we discuss rigorous methodological research on how experiment design affects study outcomes when evaluating sign language animations. Our discussion focuses on stimuli design, effect of using videos as an upper baseline, using videos for presenting comprehension questions, and eye-tracking as an alternative to recording question-responses. | en |
dc.format | application/pdf | en |
dc.format.extent | 13 pages | en |
dc.language.iso | en | en |
dc.publisher | California State University, Northridge. | en |
dc.rights | Copyright 2015 by the authors and California State University, Northridge | en |
dc.subject | Deaf and hard of hearing | en |
dc.subject | Emerging assistive technologies | en |
dc.subject | Research and development | en |
dc.title | Best practices for conducting evaluations of sign language animation | en |
dc.type | Article | en |
dc.rights.license | Creative Commons Attribution-NoDerivs 4.0 Unported License. | en |