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dc.contributor.author Weir, Kurtis en
dc.contributor.author Loizides, Fernando en
dc.contributor.author Nahar, Vinita en
dc.contributor.author Aggoun, Amar en
dc.contributor.author Pollard, Andrew en
dc.date.accessioned 2021-06-09T23:50:32Z
dc.date.available 2021-06-09T23:50:32Z
dc.date.issued 2021 en
dc.identifier.issn 2330-4219 en
dc.identifier.uri http://hdl.handle.net/10211.3/219934
dc.description 36th Annual Assistive Technology Conference Scientific/Research Proceedings, Online, 2021 en
dc.description.abstract We address a timely issue of accessibility for visual information through the means of videos. Using emerging technologies (Head Mounted Virtual Reality Displays) and a user-centred design approach, we provide people with severe visual disabilities with a bespoke platform for accessing and viewing videos. We report on newly created test methods for measuring acuity within virtual spaces and reactions of impaired individuals, which informed our platform's design, to inform similar designs and allow testing and refinement for ecological and external validity. A prototype software for accessible virtual reality video viewing is presented, with a subsequent user evaluation to test the software, and a newer virtual reality head mounted display to determine usability while measuring how visually impaired users utilize elements in a virtual environment. We give guidance, based on empirical evidence, and advocate that although VR technologies are currently primarily targeted at a generic audience (gaming and entertainment), they can and should be further developed as assistive tools that enable independent living and increase the quality of life for those with disabilities, and specifically severe visual impairments. en
dc.format application/pdf en
dc.format.extent 19 pages en
dc.language.iso eng en
dc.publisher California State University, Northridge. en
dc.rights Creative Commons Attribution-NoDerivs 4.0 Unported License.; Copyright 2021 by the authors and California State University, Northridge
dc.subject Virtual Reality en
dc.subject VR en
dc.subject Visual Disabilities en
dc.subject Video en
dc.subject Viewing en
dc.subject Accessibility en
dc.title Developing a User-Centered Accessible Virtual Reality Video Environment for Severe Visual Disabilities en
dc.type Articles en


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